Category: Sound Design

Creating A Dynamic Reverb System in Unreal Engine 4

Introduction I recently completed the final technical project for my masters degree, the aim of which was to create a system that could create convincing reverberation at runtime. The idea for this came from a discussion I had with a developer regarding procedurally generated levels in 3D games. We discussed the difficulty of using traditional …

Inside The Loop: Audio Functionality in INSIDE

Playdead’s 2016 release Inside makes use of audio in a number of interesting ways, but  this article will focus on the sequence involving distant explosions and shockwaves. During this section a regularly repeating explosion in the background creates a rhythmic shockwave that moves from background to foreground, and the player must avoid being caught out …